I also think the N64's relatively low memory bandwidth and low amount of RAM would have been an issue to get past for a software compositor. If you wanted to make a 2D game, you'd have to implement your own 2D rendering pipeline more or less from scratch. N64 has none of that, and as far as I know the SDK didn't include anything like a software 2D engine either. There's no question it was possible, but the previous generation consoles provided powerful hardware sprite/tile-based engines with layers, smooth parallax scrolling, '2.5D' transformations and more.
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